ic.ido

通过沉浸式虚拟现实世界体验您的产品(在建造或服务之前)

Sometimes new concepts need to be experienced to be trusted. You build something and watch as an idea or concept comes to life. But what if, once constructed, you realize that it isn’t as you imagined your product would be? That by walking around and building your project, you discover that the real product or finished assembly has inconsistencies, flaws or errors that are not evident in concepts or designs until you experienced the build. At this point, what you have built is scrap, design changes will set you back weeks, if not months, and costs will certainly rise – if redesigning this late in the game is even an option. If it’s not, going to market with a less than perfect product or flawed process might be a reality you must come to terms with.

Or, what if you could work in a virtual world where you could bring your product to life—really experience building, operating, or maintaining it – without physically constructing a single thing. In this immersive Virtual Reality, you can walk around your product in a true-to-life environment at a 1:1 scale, looking at it, reaching for needed tools, and interact with your new product concepts as you, or your customers, would in real life. In this way, any unforeseen assembly, operating, and maintenance challenges that are not acceptable can be experienced in time to identify them and fix them. Fully digital, virtual, and before decisions are “cast in stone”.

With IC.IDO this – and much more – awaits you.

BenefitsiC.ido

  • 一流的沉浸式接口 - 实际上没有障碍,与您的产品互动
  • True-to-life interaction with product, assembly cells & tools, and maintenance environments
  • Fast turnaround results – from data acquisition and preparation to analysis and sharing
  • Real-time collaborative decision making – make decisions and evaluate corrective actions with your team regardless of your physical location
  • Performance – gain access to large and complex data sets in real-time to see your complete products in interactive contexts

由于ESI集团ayx绝地大逃杀的破坏性虚拟现实解决方案IC.ido,这对于我们实施其软件是一个简单的决定。它满足了行业4.0产生的日益自信的虚拟模拟的需求日益增长。

Eric Beremis Baier Laia
MFG2020 / FCA LATAM的虚拟现实专家

Virtual Integration

We apply Virtual Reality in engineering with a holistic approach, recognizing that VR has value beyond visualization for cross-functional teams at major review gates and fulfills a role for the engineer performing in-process packaging or functional reviews. Engineering the best products require more than a mere focus on deterministic simulation but also designers and engineers to integrate their products, processes, and people to ensure the highest safety, quality, cost, and delivery time performance.

虚拟集成或虚拟工程是产品包装的一个方面,可以确保完整产品的零件和组件合并并评估不同的物体合并在一起的效果,通常包括作为产品工程释放的要求。除了测试设计“信封”或“空间声明”的假设外,整合还涉及验证计划使用过程中碰撞或零件冲突的验证以及正常的运动范围,评估零件/组件的可访问性以及作为零件的可访问性和作为零件的可及性服务或生产要求的要求,以及人体工程学设计和评估中人为因素的适当性。

从历史上看,由于产品开发过程的一部分生产并进化了产品的模型,因此历史上完成了这一过程。但是,随着数字工程实践成功地减少了对实际模型的依赖,并被CAE和FEA建模所取代,因此丢失了模拟建筑计划外的设计集成问题的学习和出现。

The creation of production-intent prototypes and mock-up builds of products, would often give insight into the assembly and service of the product, inform engineers and designers of potential conflicts between the design intent and practical completion of the product, and raise physical constraint issues that may not have been envisioned during the packaging and space claim planning for the product.

Integration challenges包括:

  • static and dynamic space-claim of components
  • cable and hose routing
  • installation and removal of components or parts
  • customer acceptance (bespoke or highly customized products)
  • in-situ part movement, rocking, or shifting
  • visibility andaccessibility要求
  • design for assembly and service requirements engineering

虚拟构建 - 组装与生产

发布生产的产品数据,工程和优化新产品的生产过程计划,可以创建复杂的工程任务,例如生产工具的采购,设施的调试以及生产推出的劳动力计划预先准备。在先前的产品工程任务中,假设生产要求和服务要求可能会触发产品设计的变化。为服务的制造和设计设计,在那些早期的工程整合评论中发起的活动应在要制造和支持的产品的整体能力方面产生好处,但是现在是时候将该假设进行测试了。

过去,生产飞行员和原型构建将产生许多探索性和开发机会,以有效地为即将推出的产品推出。但是,由于最近依赖数字建模而不是实际的原型和试点活动,因此,生产问题可能不会被观察到生产加剧的风险增加。只要可以在生产工具,流程和设施的设计和调试期间对新产品进行适当的建模,就可以降低和删除这种风险。爱游戏橄榄球

虚拟服务 - 销售支持之后

Planning for effective service need not wait until practical prototypes or production products are available

随着新产品和技术的销售模型的发展,服务和保修工程和计划正在作为开发新产品的更紧急任务。爱游戏橄榄球随着服务成本被内置在某些最具创新性的新产品的所有权模型中,OEM认识到总拥有成本(TCO)不再是客户的唯一负担,而是其企业的竞争优势。爱游戏橄榄球正确的是,在产品开发过程中,更多的关注对尖端产品的可使用性和维护性。爱游戏橄榄球是购买汽车的消费者还是他们投资于个人流动性,是公用事业公司购买涡轮机,还是他们购买了兆瓦生产时间的期望,是建筑公司购买挖掘机还是在购买挖掘机,或者他们购买了洞或是市政当局购买火车或公民的流动性?

工程新产品的服务运营不仅仅是从CAD设计数据中想象的可能是运营顺序,也不仅仅是从材料清单中建立服务清单。一个人不能仅仅将流程清单从集会中扭转,并假设它将支持计划或计划外的维护活动。在售后服务期间可更换组件的可见性和可访问性与我们围绕该组件构建新产品时的可见性和可访问性大不相同。工程期间为优化组装和初始构建做出的决定可能与人们在优化维护和维修方面做出的决策不同。

在不使用完整产品的情况下,评估产品的可维护性是极端想象力和创造力的一种练习。如果想象力或创造力未能承认关键错误,则充满企业风险的练习。许多人可以叙述一个噩梦场景,在这种情况下,通常无法删除关键组件或子组件,通常无法替换的组件完全无法访问。需要卸下发动机的火花塞,需要断开泵的过滤器,访问面板太小,无法卸下组件。

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